DOTA TOURNAMENT!!!

SA MGA GUSTONG SUMALI MAARI PO KAYONG MAGTANONG O MAGPAREGISTER,PUNTA LANG PO KAYO SA COUNTER NG SHOP PARA MABIGYAN PO KAYO NG BUONG DETALYE REGARDING SA TOURNEY...

NAME OF SHOP        : GIGME INTERNET CAFE/TERASURF INTERNET CAFE
EMAIL ADD.               :vhinmac_1280@yahoo.com



IMPORTANT REMINDERS:

Once na hindi po umabot ng 8 teams ang nakaregister hindi po natin i-tutuloy ang tourney.

Question: Pano namin malalaman kung sure lahat ng nakaregister na team?
Answer: Once na nagregister kayo.. PLEASE no back-out na sir.. make sure na 100% na makakapunta kayo

Question: Anung version ng FT and Dota map ang gagamitin?
Answer: 1.24b and 6.65.

Question: Magkano ang price?
Answer: winner takes all po tayo.. bali 8 teams ang minimum. 4000 po ang minimun price and pwede pa to tumaas once na may mga iba pang sumali.

Question: Magkano registration fee?
Answer: 500 per team po..

Question: Bayad PC po ba?
Answer: Yes, bayad PC po.. dito lang kikita ang shop. hindi na makikihati ang shop sa price money

Question: Kailan po yung tournament?
Answer: Schedule po natin


DOTA All-stars Rules

Game Information

DOTA All Stars is a custom map created for Warcraft III. Since it's a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The original game and the DOTA custom map, however, do share some similarities such as the usage of modified Warcraft III characters, adaptation of Warcraft III spells such as Healing, as well as items like Boots of Speed.

For the DOTA All-Stars map two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient, from which the map derives its name. The goal of the game is to destroy the Ancient of the opposing team and to defend one's own ancient. Ancients used each team are commonly The Frozen Throne/World Tree (in the variants Classic, All-Stars); and the normal Town Centers for either side (in the variant Outland). Three lanes join the two bases. A river runs diagonally through the center of the map, perpendicular to the three lanes. Each team has a number of defensive towers in each lane, placed on their side of the river.

The teams consist of up to 5 competitors, each controlling a single hero, and a computer which controls creeps. Standard variants do not support the artificial intelligence for computer controlled heroes.


General Game Rules
Competition format: 5v5 Teams
Match format: Best of one game
Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders

Game Settings
Version: 6.59d or later
Drafting mode: Captains Mode (-cm)
Game Speed: Fast
Item Restrictions: None

Coin Toss
Winner: Selects Sentinel / Scourge OR First hero during draft
Loser: Selects the first hero during hero taking out


Heroes Draft

* Game Mode: Captain’s Mode. (-cm mode will be typed in-game)
* Teams will decide which claims first pick or sides pick after the coin toss.
* Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts.
* This will work based on a 1-1-1-1-1-1 format.
* Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.

1. Team one will take out / skip the chance : 1 hero
2. Team two will take out / skip the chance : 1 hero
3. Team one will take out / skip the chance : 1 hero
4. Team two will take out / skip the chance : 1 hero
5. Team one will take out / skip the chance : 1 hero
6. Team two will take out / skip the chance : 1 hero
7. Team one will take out / skip the chance : 1 hero
8. Team two will take out / skip the chance : 1 hero

A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221

1. Team one will pick: 1 hero
2. Team two will pick: 2 heroes
3. Team one will pick: 2 heroes
4. Team two will pick: 2 heroes
5. Team one will pick: 2 heroes
6. Team two will pick: 1 hero

Important Rules

* Team that plays the sentinel will host the game
* Team members are not allowed to change seats once the DOTA map has started to load
* At the end of the game the replay has to be saved and named as “MSKI_DOTA_TEAM1(W) vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.


Backdooring
Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base.

Examples:

* Furion teleporting into enemy's base with no own creeps present
o Some of such actions have since been restricted in the recent versions of the DOTA to support this rule


Sharing of Items:
Sharing of items is allowed as long as the game permits

Item Pooling:
Item pooling of any sort is not allowed. This means that:

1. Items bought with a competitor’s own money cannot at any time be carried by any of this teammates.
2. Items bought with the competitor’s own money can only be carried or sold by him
3. This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents


Control Sharing
Control Sharing is allowed

Abuse & Exploitation

1. Trees Trapping: intentionally trapping enemies in trees is not allowed
2. Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.
3. Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.
4. Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs


Definition of Bugs
Anything abnormal which will give a competitor / team an unfair advantage
Anything which will cause interruption / fatal error to the game

Penalties

1. Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament
2. Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place
3. Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event



Game Saves

* First save will be at either:
o 15 minutes into the game
o First blood
* Second save onwards will be every 15 minutes of the game
* Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament


Save Game Validity
A saved game is outdated if since the save game the following has occurred:

* A tower / barrack has been destroyed
* A total of 12 or more kills occurred (Aegis charges lost count as kills)
* The net total kills changed by 4 or more (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams
Examples:
o An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated
o A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated
o A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid


Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match

Unintentional Disconnections / System Crashes
If any competitors are disconnected within 15 minutes after the game start the game will be restarted
If any competitors are disconnected 15 minutes after the game start:

1. ?If there is a valid save, the game will be reloaded
2. If the last save is outdated the game will continue

Fatal Error / Game Crash (all / multiple competitors)
Any game crash before the 80 minute mark will be reloaded
Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.

Group Stage Rules:
If In any case of the event that there will be a tie in the group stage. The basis for the team that advances to the next round will be the team that played the shortest time for winning the 2 WINS

Formula for the advancing teams:
w1 + w2 = Time
*note: a forfeit win does not count as a win. All Games in the Group Stage Must be Played

example:
Team Score: Total Time Played:
Team A1 2-1 33min + 47min = 80 min
Team A2 2-1 45min + 35min = 80 min
Team A3 2-1 50min + 60min = 110 min

Therefore Team A1 and A2 Advance


As You see Above, Team [A1,A2,A3] Have the same Points with 2-1... now, who will advance to the next round? The Marshalls now recap all replays of the 3 matches played in the group stage. With the Data Above it is Clear who got the Shortest Time Played.
Team A1 and Team A2 Advance to the next round.

Tardiness/Late
Tardiness and Being Late is NOT allowed.

Match Schedule
All Team Captains Must be Present 15minutes before their match is scheduled. (Toin Coss, Pc Assignment and etc...)








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